qinglan.Canvas.World = qinglan.Canvas.Class(function() {}).statics({
	frm: (new qinglan.Canvas.Frame(qinglan.Canvas.Config.canvasId)),
	globalRes : (new qinglan.Canvas.ResourceLoader()),
	fsmManager: (new qinglan.Canvas.FsmManager(true)),
	frames: 0 //total Frames
});
